Tuesday, April 13, 2010

Final Project Status Update

I started my new project today which is going to be a digital resume/portfolio that I'd like to make into a simple website that I can use when applying for internships and jobs. It's similar to my midterm project, except everything is going to be about me now.

I'd like to have a full-functioning site by the end of the semester. I think I can finish it by the end of the semester.

Tuesday, March 9, 2010

Midterm/Final Project

My project is going to be an interactive guide to the Playstation 2 video game, Shadow of the Colossus. The main page will have links to several other pages each for specific functions. These pages include character bios, a "Colossi" page which details each of the 16 Colossi in the game, an Ico page(predecessor to Shadow of the Colossus), an "About" page, a video page that will have videos on how to defeat each Colossi and a picture page which will simply have a lot of stills of the environment, some of the characters, and the Colossi. The ultimate goal is to have a unique interactive guide for the everyday fan of Shadow of the Colossus.

The software will all be Flash, incorporating some music from the game and some videos from Youtube.

So far it is going well and I don't anticipate too many problems I can't solve on my own.

Tuesday, February 9, 2010

Manovich Response

I liked reading this article because it is something that the current college generation has essentially grown up with. By the end of the 90's I was 11 or 12 years old and even though I wasn't aware of the changes going on around me, in retrospect I can see many of the user interface changes that were mentioned. What I find interesting is how computers, the internet, and things we used everyday didn't seem to gain much traction with my grade until middle school, at least in my experience. That was right around 2001, 2002 that everyone started getting involved in the internet.

I compare this to my 10 year old sister who has been using a computer for years now. She has learned to use computers since user-interfaces had become important so by comparison, she doesn't know or remember the dull boring screens of old computers or the sounds of dial-up and AOL. I on the other hand remember all this and how the interface was not important as a kid. Looking back I can see how they really did disguise the interface because I thought of nothing when navigating through programs as a kid, of course these programs were all games like Math Blaster and Word Muncher.

The example of phones is great because when it comes to owning a phone it really has become as much of an experience as it has a function. To reference my younger a sister again, she's been asking for a phone for at least 3 years now, so since she was 7 years old she wanted a phone. The desire for her to have a phone wasn't about calling her friends and saying hi, not at first. At first she just wanted them because of how they looked, how she could play with them. Where I saw a means of communication, she saw a toy that she could play with.

Overall the evolution of UI is very interesting and has become a part of the consumer experience, at least here in America. Whether or not this is a good thing or not is another question. While consumer-friendly experiences sell we may be forgetting about functionality, we may be losing the ability to really decide if an object is worth buying or not. With such an emphasis on pleasing the consumer aesthetically we may become so accustomed to aesthetics that we forget what really matters, function. And I believe this applies to more than just technology. Take televised news for example. There has been such a focus on making it more aesthetically pleasing that all anchors are young, attractive people. The news has become filled with irreverent pictures, sounds, and people all to try and draw the consumer in through appearance rather than functionality and content. Think of all the news outlet persona's they have created which make it more attractive for media viewers. The news never used to be about people, to be about Anderson Cooper, but now the person telling the news is just as important if not more important than the news itself. It becomes an experience catered to viewers that they experience Anderson Cooper up close and in your face. The same goes for tons of other outlet persona's, even the popular ones like Jon Stewart. It's part of the "news" experience that you will laugh.

Tuesday, February 2, 2010

Interactive Media

I'd like to do a project similar to what Zach actually showed me after class that he did. It was more of an interactive digital museum where the user could click on a the name of a company (they were all video game companies) and inside were more sections that broke down into the major titles they've released, company history, etc. I thought it was a really interesting project and I'd like to do something similar either with video games or with music.

I don't have an example of it, but just think of a virtual tour of something and with each section the user could play a video, read a character bio, listen to a song, etc.